Reviews

Homerooms and Hall Passes by Tom O'Donnell

manwithanagenda's review against another edition

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adventurous lighthearted fast-paced
  • Plot- or character-driven? Plot
  • Strong character development? No
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? No

3.5

The everyday world of dungeon delving, trap-springing, horde-looting, and lich-foiling can get a little wearying after awhile. That's why the game of Homerooms & Hall Passes has gained so much of a following in Bríandalör.
 
Once a week, despite the constant interruptions of mysterious strangers waving maps and villagers troubled by marauding beasts, a party of young adventurers gets together for an evening of H&H. If only for a brief time they can pretend to be middle schoolers vying to get into the right clique or extra-curricular instead of being 11 year old warriors and dungeon-crawlers. It means hours of dice-rolling, salty snacks and a bit of healthy (and SOCIAL! It really is social!) escapism. 
 
This is a very funny fish-out-of-water story where a party of adventurers fall under a curse and get transported to the "fictional" world of their favorite role-playing game. Suddenly the paladin, wizard, barbarian, ranger and thief have to navigate the turmoil of middle school: passing algebra and creative writing, doing the school announcements, making friends, and, quite possibly, saving the world again. Let's hope they don't blow it.
 
The book works on a few levels, but I wish O'Donnell had gone for a few more jokes n' tropes that surround D&D culture. There were a few times where he held back from a joke or pun when he should have just gone for it. At its heart this is a book about true friendship and being yourself, which is nice, too.

savvyj655's review against another edition

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5.0

I'm a huge D&D fan, and this was the greatest love song to the game. I would absolutely love to read an adult version of this, as I feel like you cannot go as in-depth on fantastical lore in middle grades. I just wanted more because of how much this book amused me. This book is accessible to everyone, but like a Pixar movie, the author threw in jokes and references that longtime players of D&D would better understand. (#IsItThursdayYet?)
Absolutely loved this book.

lancreblue's review

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adventurous lighthearted medium-paced

2.75

thebookishaustin's review against another edition

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3.0

Oh I giggled so much throughout this novel.

katherinenzr's review against another edition

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4.0

You would think after dealing with evil warlocks, hordes of goblins, and poisonous traps, middle school would be a breeze. But when this plucky band of adventurers gets transported to the world of Homerooms & Hall Passes (where failing a class or getting expelled means it’s Game Over) Sanger follows their every footstep. This book is fantastically funny & had me at the edge of my seat!

ekschulz's review against another edition

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4.0

This was super fun and creative!

lesserjoke's review

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3.0

This middle-grade adventure story is lightweight but pretty fun, tracking a band of thirteen-year-old heroes who get magically trapped in the setting of their favorite tabletop roleplaying game, which happens to resemble a middle school of our reality. I have some issues with the worldbuilding that keep me from embracing the novel wholeheartedly -- like how generic the characters' home realm is, or how the text is inconsistent on whether the players have access to local knowledge like computer skills or not -- but I'm not sure if any of that would bother a younger reader.

I'd recommend the book for kids who like Dungeons & Dragons or the fantasy genre more broadly, but I don't know that I need to check out the forthcoming sequel(s) myself.

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katnovelswaffles's review

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RATING: 4.5 Stars

Pitched as Dungeons & Dragons meets Jumanji, this book upends the familiar portal fantasy trope in a clever parody of roleplaying games. It's full of dry, tongue-in-cheek humor that never took itself too seriously, and I absolutely loved every hilarious second of it.

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