Take a photo of a barcode or cover
Silly enough revamp of the H dial. People are addicted to using the phone and are trying to take it from its new owner, Miguel, a teen. A little simplistic, but the art is so great, especially when it mimics other styles for the different heroes that appear.
This one started a little slow but I really enjoyed the ending. Some really fun and silly moments in this and a sweet message at the end.
Oddly enough, didn't hate this. It got more interesting as it went along. I'm not really into the new Wonder Comics stuff (pretty mediocre and too campy a tone for me), but I'm mildly interested in seeing what happens here.
Dial H for Hero is back! This time I liked this story a lot more than New 52 one.
SO Miguel, our main hero here, stumbles on a magical phone. Once dialed he becomes a HERO! And what this story bases itself on is Miguel always wanted to be like Superman. When he was a child he was rescued by the hero and looks up to him. But he also has a pretty shitty life at the moment. Till he finds the phone! Then everyone is after him and between him and his new friend they must escape their clutches.
What works really well here is the art. Obviously the major throwbacks to many comics from different genres is awesome. On top of that Miguel is a fun protagonist and he's pretty funny too as is his company. I thought the pacing was a bit off though and the ending didn't work as well for me as the first few issues. I also thought the ending tied it up and confused where it'll go.
Either way though it's something pretty different. For the art alone I'd give it a 5 but the story isn't as strong, so I'll settle on a 3.5 out of 5.
SO Miguel, our main hero here, stumbles on a magical phone. Once dialed he becomes a HERO! And what this story bases itself on is Miguel always wanted to be like Superman. When he was a child he was rescued by the hero and looks up to him. But he also has a pretty shitty life at the moment. Till he finds the phone! Then everyone is after him and between him and his new friend they must escape their clutches.
What works really well here is the art. Obviously the major throwbacks to many comics from different genres is awesome. On top of that Miguel is a fun protagonist and he's pretty funny too as is his company. I thought the pacing was a bit off though and the ending didn't work as well for me as the first few issues. I also thought the ending tied it up and confused where it'll go.
Either way though it's something pretty different. For the art alone I'd give it a 5 but the story isn't as strong, so I'll settle on a 3.5 out of 5.
The Dial H for Hero franchise has always been a bit silly, and this version fits that description. There is a thin plot about a war between "The Operator" and the seemingly villainous Thunderbolt Club. Both entities have ties to the original Dial H for Hero protagonist, Robbie Reed, as cleverly revealed in issue #8's off the wall Memento-esque backwards story. There is no reference to the outstanding, but somewhat dark, version of [b:Dial H, Vol. 1: Into You|17985796|Dial H, Vol. 1 Into You|China Miéville|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1369763741l/17985796._SY75_.jpg|21880728] written by [a:China Miéville|33918|China Miéville|https://images.gr-assets.com/authors/1243988363p2/33918.jpg] a few years ago. This is a much more youth-friendly version. The moral, which is drilled into the reader quite forcibly, is that you should be happy with yourself and not pine to be a superhero. I'm not sure how relevant a rotary phone is in today's world, especially with the target audience.
Of special note is the artwork. Joe Quiñones is able to channel a number of different styles, with some help from a handful of other artists. It would be interesting to have an annotated version to get all the references, as there are homages to everything from Krazy Kat to manga, and I certainly didn't get them all.
I read this book as individual comic book issues.
Of special note is the artwork. Joe Quiñones is able to channel a number of different styles, with some help from a handful of other artists. It would be interesting to have an annotated version to get all the references, as there are homages to everything from Krazy Kat to manga, and I certainly didn't get them all.
I read this book as individual comic book issues.
adventurous
funny
lighthearted
mysterious
medium-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
What seems like a book with endless options, all those chosen here fell flat for me. I thought the first issue started decent and then the book fell off the cliff. The art by Joe Quinones is very clever and the panel layouts are creative, unfortunately I didn't care. Sam Humphries didn't do a good enough job of making things matter. Overall, this just wasn't for me.
There is something about the H Dial that I always found captivating. The sole concept: dialing a phone and becoming a hero is the absolute dream of most comic book fans, but then again, "Dial 'H' for Hero" has had some weird runs that never satisfied my expectations. Of course, this is my personal appreciation.
This time, we have these endearing kids (Miguel and Summer), some fantastic art by Joe Quiñones, and the dial. So far so good. But whenever the dial is actually used, the story gets disrupted somehow. The writer, Sam Humphries, set every new hero under a different narrative style (both in art and text). As an idea, I like it, as part of the story, this creates a break into the story that I find hard to deal with. It's like watching a movie and then, all of a sudden, in the actual climax, the one sitting next to you yells "This is fake".
Of course, this little "yell" jumps at me with every issue, and it seriously began to bug me.
As for the story, it was nice, a bit slow, but quite enjoyable.
I read it in single issues (and now I'm onto the second set of this series).
This time, we have these endearing kids (Miguel and Summer), some fantastic art by Joe Quiñones, and the dial. So far so good. But whenever the dial is actually used, the story gets disrupted somehow. The writer, Sam Humphries, set every new hero under a different narrative style (both in art and text). As an idea, I like it, as part of the story, this creates a break into the story that I find hard to deal with. It's like watching a movie and then, all of a sudden, in the actual climax, the one sitting next to you yells "This is fake".
Of course, this little "yell" jumps at me with every issue, and it seriously began to bug me.
As for the story, it was nice, a bit slow, but quite enjoyable.
I read it in single issues (and now I'm onto the second set of this series).
When I read Vol. 1, I was definitely on board but I felt the concept was a bit all over the place. With this second volume, in spite of the first couple of issues that dragged a bit too long and added too little, the whole thing finally came together.
This gimmick that was used whenever a new hero was created, with the whole change in art, tone and narrative, finally added to the story instead of being just distracting and a bit annoying.
Anyway, I felt satisfied with the outcome and how things evolved and wrapped up. These are such endearing characters, I hope they don't fade too much into the background now that they showed up in Young Justice.
Read in single issues.
This gimmick that was used whenever a new hero was created, with the whole change in art, tone and narrative, finally added to the story instead of being just distracting and a bit annoying.
Anyway, I felt satisfied with the outcome and how things evolved and wrapped up. These are such endearing characters, I hope they don't fade too much into the background now that they showed up in Young Justice.
Read in single issues.