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A great look at economics of online gaming--macroeconomic concepts (esp. the globalization of labor and related ethical considerations) are embedded in the storyline, which is middle school appropriate. Highly recommend.
4.5 - Equal parts call to action and gentle coming-of-age story. I really love Jen's art style.
adventurous
emotional
informative
fast-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
adventurous
challenging
emotional
funny
hopeful
informative
inspiring
reflective
sad
fast-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Complicated
"In Real Life" is a delight, a graphic novel that tackles multiple complex topics surrounding class, gender, global economics, and bullying, encouraging readers to think through their potential discomfort and learn from multiple perspectives. What's more, the authors never preach or condescend to their audience. The artwork is lovely and so fun to see! I appreciate that the main character and her family are all big beautiful people, something we don't see enough of in literature and the broader global media (yet!). Do yourself a favor and read "In Real Life" ASAP. Then go raid!
The art in this book was beautiful. The premise was interesting but overall I was very confused. I wish the author explained everything a little more. I liked Anda but everyone else fell flat for me :/
I like the idea of social awareness and online gaming. Anda meets a worker in China whose life is adversely affected because he doesn't have any healthcare. Seems to me Anda need only to get to know her neighbors to find the same situation.
Good stand-alone story about a teen girl gamer who faces a moral dilemma when real-world problems leak into her favourite online role-playing game. (Nothing pervy, don't worry). The protagonist meets a friend who introduces her to hunting down 'gold farmers'--players, mostly from poor areas, who collect game artifacts to sell to other players with money to burn and no patience to earn their upgrades through play--but when she starts talking with one gold farmer, she realizes that what is cheating to her is a livelihood to others, and must decide what is the right thing to do.
I want more!!!!!! Why is this not a series!!!!!! This book was amazing!!!!! 100/100. The ending was just a bit choppy.
Ok. I'm a librarian at an all-boys' school and a big Cory Doctorow fan. I bought the book for the library and then read Feliciano Day's comment on the top of the cover, "A lovely graphic novel for gamer girls of all ages." Oh crap! A girly-book that'll never get read by my boys. So, I read it.
What a great read that deals with a lot of issues around teen gaming (not to mention other pretty big issues) in a refreshingly fair and non-preachy way. The themes are dealt with in a completely fair way, and the results of the conflict land solidly on the sides that you would expect from Doctorow, but not without fair criticism from all sides. That, and it's a great little story! I hope that my boys embrace the book fully!
What a great read that deals with a lot of issues around teen gaming (not to mention other pretty big issues) in a refreshingly fair and non-preachy way. The themes are dealt with in a completely fair way, and the results of the conflict land solidly on the sides that you would expect from Doctorow, but not without fair criticism from all sides. That, and it's a great little story! I hope that my boys embrace the book fully!
adventurous
hopeful
fast-paced
Really fun art style but this could have used some more pages. Great little graphic novel for middle grade to start conversations though!