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Enjoyed the update, wish Pearson had tried harder to edit the actual story so it fit better with the rest of the series, since the first time around there was a good deal of retcons.

This book was cute--especially for people who love Disney World and have over-active imaginations. I would put these on the same level as the Percy Jackson books--don't expect to be floored by the writing, but they are fun, easy reads.

Basically, the story begins in Orlando, Florida. Finn Whitman, middle-school student, suddenly awakes inside Walt Disney World. Finn is approached by an old man named Wayne who claims to have known Walt Disney from his time as an original park imagineer. Wayne informs Finn that he has been selected to help solve a fabled riddle called The Stonecutter’s Quill. Wayne also explains that Finn cannot solve the riddle alone, but needs to find the four additional chosen teenagers to do so. Including Finn, the five teens are handpicked as part of a new tour-guide program and hologram technology called Disney Hosts Interactive (DHIs). Finn awakes from his dream, unsure if what he experienced while sleeping was real or not. Finn takes Wayne’s advice and watches the moon, which proves to Finn his experience was real and not just a dream. Finn meets a new friend named Amanda and the two begin searching for the other DHIs. But, Disney does not give out private information. Eventually, Finn and Amanda find the remaining DHIs, which include Willa, a street-smart wallflower, Charlene, an athlete, Maybeck, the group muscle, and Philby, a computer guy. Once Finn unites with the other interactive hosts, they begin discussing their situation. By solving the clues, Finn and the others will save Disney World from the Overtakers, evil Disney villains desperate to overrun the park and kill the magic Walt left behind. The first mission the DHIs must complete is solving the Stonecutter’s Quill before the evil pirates can figure it out. The DHIs encounter a girl named Jez, who is visited by a strange old witch lady. Afterwards, the DHIs fail to find the Stonecutter’s Quill, and Finn nearly drowns. The Overtakers use this knowledge to exploit the DHIs and make them physically ill inside the park by crossing them over from human to hologram whenever they please. Maybeck gets captured by Maleficent and fails to wake up. The DHIs slay a dragon in order to save Maybeck. Later, the DHIs continue to chase the clues of the fable, following the natural elements like sun, clouds, wind, and mountains mentioned in the Stonecutter’s Quill. Eventually, Finn and the others discover that the Stonecutter’s Quill is really Walt Disney’s first pen. Finn knows he must break into the exhibit to steal the pen and use it to defeat Maleficent. Finn believes Amanda has become a witch and is the one responsible. Later, Finn and Maybeck sneak into Maleficent’s hideout and plant several pens that look like the Stonecutter’s Quill. Maleficent falls for the trick and Finn and Maybeck are set free with the real pen in tow. When Finn gives Walt’s pen to Wayne, the evil spell placed on Jez by Maleficent is broken. Jez is also revealed to be Amanda’s sister. While Finn and the others were able to solve the Stonecutter’s Quill, Wayne explains that nothing dies in Disney World, not even evil, and cannot say what will happen to the Overtakers yet.

If you love Disney World, pick this one up!

sagenguyen's review against another edition

DID NOT FINISH: 8%

Was recommended, but then the recommender told me not to read it. 

This is one of those books that has been on my to-read shelf basically since the beginning. I figured it was about time I read it.
It surprised me by actually being a good read. Outdated? Oh yes. Cheesy? Absolutely. However, Disney After Dark is creative and I liked the incorporation of Disney World and Maleficent. The plot, however, was a little slow and the characters weren't particularly deep, or ended up being stereotypical.
It piqued my interest, though. I might look up the sequel.

Still three stars. Kinda meh. Still confused at how Philby got a Jungle Cruise boat to Tom Sawyer's Island but okay.

As a major Disney fan, I devoured this whole series. They were all really good. Except for the last one.

A fun, adventurous read with lots of chases and excitement. The characters aren't really the highlight of this one, but the premise and the setting is appealing. Running around Disneyland while it's closed after dark and battling the evil characters that come to life? Lots of kids will really like this.

As someone married to a lover of all things Disney, Disneyland and Disneyworld, I was intrigued by the premise of teen tour guides with interactive dreams and the possibility of Disneyworld being taken over by a group called the Overtakers lead the evil queen Maleficent.

The novel begins with Finn Whitman, a thirteen year old boy waking up standing next to the flagpole in Town Square at the heart of Disneyworld’s Magic Kingdom. Finn is at a loss as to how he got there considering that the last thing he remembered was going to bed. Finn eventually gets assistance from a elderly Imagineer named Wayne who informs Finn that the park is in danger and it’s up to Finn and the other DHI or Disney Host Interactive teen guides to solve a fable and save the Park. While Finn initially thinks he’s having a dream, Wayne provides him with evidence that what he’s experienced is 100% real.

When Finn goes to school the next day, although he’s shaken from the previous night’s dream, he tells his friend Dillard about the dream to which Dillard tells Finn that it was only a dream. After Finn arrives to class late and is forced to sit in the front of the classroom, the author provides the backstory of how Finn because a DHI which is a hologram projection which guides guests through the Park.

The other four teens involved in this novel are Charlene, Willa, Maybeck and Philby. Wayne instructs Finn to gather the other four teens to go to sleep at the same time so they can all meet and learn how to save the Park. Out of the five teens, Maybeck is initially the most untrusting of the group however as the novel progresses, he learns to let his guard down and trust others.

With the arrival of a new girl at school named Amanda, the plot thickens as Finn’s dreams continue to intensify. Soon, Amanda and Finn are visiting Brad (the Imagineer who helped make Finn and the other teens holograms) in order for Finn to get their contact information and meet together in real life.Initially, Brad was hesitantly help Finn however Finn plant seeds of doubt in Brad’s head that the holograms may be flawed which lead to an anonymous note left for Finn at school the next day.

Finn and Amanda work together to track down the other teens and Finn slowly but surely convinces them of the danger to Disneyworld and his need for their help. As the teens continue to move back and forth between the real world and the dream world, they begin to have side effects such as fainting as well as returning to the real world injured from attacks upon the in the dream world.

Once Finn and the others meet in the dream Disneyworld, Wayne tells them of the “Stonecutters Quill” which is a fable which could mean victory or defeat in the battle of good evil within the Park. Soon the group is running to the various Park rides in order to solve the fable but it’s to no avail. After getting insight from Amanda, they redirect their approach and are able to solve the fable. The book ends with Finn and the group putting the quill together with a blueprint and watching magic happen then being return back to their respective beds.

I liked this book in that the author does a good job of capturing teen angst and the struggle between teen boys and girls in sharing their feelings with each other.The author creates an entertaining story which is perfect for Disney Park fans as well as teens.