Absolute crap. Bad writing, very rushed. Very not worth the price I spent.

An ok book, that sets up the events in Guild Wars 2. The book relies a bit on knowledge of how MMO games work, and comes out pretty cheesy for it.

Honestly, after reading the reviews I thought this book would be worse. That said, the pacing is pretty terrible and the characters are bland. The worst part is the the dialogue, handsdown.

But at a Guild Wars fan, it was worth the read. If you really want the good parts, just read the first 50 pages to get the character introductions, then read the last part "Battling Dragons," which is actually decently written, and gushes bits of game lore.
adventurous tense medium-paced
medium-paced
Plot or Character Driven: A mix
Flaws of characters a main focus: Yes

A) I get Rytlock/Logan now. I really do.

B) God, the pacing on this book was weird. Also, the foreshadowing was obvious - admittedly said as someone who knew the spoilers.

C) Hated how Logan fell in love with Jennah literally instantly. Loved Jennah's manipulation and mind-whammy (even if I'm pretty sure mesmers aren't meant to be able to do that) but it did make me realise that Jennah's characterisation really depends on who's writing her.

D) Caithe and Eir were perfect, no notes. Caithe and Faolain got, what, three scenes? But predictably I found them deeply compelling. 
adventurous funny sad tense medium-paced
Plot or Character Driven: Plot
Strong character development: Yes
Loveable characters: Yes
Diverse cast of characters: Yes
Flaws of characters a main focus: Yes

If you are a fan of the game Guild Wars 2, I highly recommened this as it fills in the gaps of the story you go through and you see exactly what happened to Destinys Edge and why they broke apart

Lesen.
Jeder (kurze) Abschnitt, der mich nicht vom Hocker riss, ist es wert. Mehrfach wert.

This was quite a bit cheesier than ghosts.... But again, entertaining enough for a long plane ride.

I've played and enjoyed Guild Wars and picked this up prior to Guild Wars 2's release in order to explore how the setting had changed between games. While I found [b:Ghosts of Ascalon|6582957|Ghosts of Ascalon (Guild Wars, #1)|Matt Forbeck|https://d.gr-assets.com/books/1363450434s/6582957.jpg|6776435](the first Guild Wars novel) to be alright, Edge of Destiny was a chore to get through.

Whenever I read a book based on a videogame, I go in with lowered expectations... I see them as marketing tools. Edge of Destiny was obviously written as such, and felt more videogame-y than most(ie: one character uses her profession's special attacks to sculpt statues).

The plot bounces around between locales, with no sense of pacing... It tries desperately to cram as many iconic Guild Wars places and characters as possible into the tale, but quickly bounds away from each one before you get comfortable with any of them. They are like cameos on a checklist that the author feels must be ticked off before the book ends.

But the real issue is the characters, and more specifically, their dialogue. It is so forced and artificial that it is painful to read. The quips traded between Logan and Rytlock(two members of different species who have a long-standing hatred for one another)is unnatural and forced, with no sense of believable flow to it. It's like they rehearsed their back-and-fourths for weeks, and then proudly perform them for an audience mid-fight.