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Really just rounding up from 3.5 but I did enjoy it! The game world felt a little too much like ready player one, but overall the rest of the novel worked.
Upon reading the description of this, it reminded me of that 90's movie "Brainscan" that starred Edward Furlong. A computer game that affects real life? Cool. Though it's been done? Wrong.
As a protagonist, I found Nick slightly irritating. He was initially someone who loved basketball and friends. That all changed when the kids started acting strange. He became consumed by finding out about the disk that was being passed all over school. Things only got worse when he got his hands on a copy. Colin was always a darker character. He was unreadable and that only continued as the story went on. Nick's best friend, Jamie and girl crush, Emily were the closest to normal in the entire book. Both were suspicious of the game and hesitant to have anything to do with it. They were the voice of intelligence in a book filled with crazy.
The plot is a very cool idea. The thought that a computer game could reach into real life is scary. "Erebos" begins as an adventure/fantasy game that begins to spiral out of control as the characters progress. The higher level you want to get, the more tasks you have to do in the real world. As the level gets higher, the tasks become increasingly more dangerous. Nick's first task was finding a box and moving it to another location. His final that he refuses to do (only after much internal debate) is essentially poisoning the nosy English teacher. Refusing the tasks gets you kicked out of the game. He is distraught over the loss and tries every way possible to get the game to reboot. Only after he stops playing does he realize how much he has changed in the few weeks he'd been playing. After a few accidents to other students, he teams up with Emily in order to stop the plague that is spreading around the school. They realize there is something more at work than just a game.
It was a very fun and quick read for the amount of pages in the book. The jumping back and forth from real life to Erebos made things a lot more exciting. To see the repercussions of a video game in reality was eerie. The story was far more complex than what I'd have thought. I would NEVER have guessed what was really going on.
As a protagonist, I found Nick slightly irritating. He was initially someone who loved basketball and friends. That all changed when the kids started acting strange. He became consumed by finding out about the disk that was being passed all over school. Things only got worse when he got his hands on a copy. Colin was always a darker character. He was unreadable and that only continued as the story went on. Nick's best friend, Jamie and girl crush, Emily were the closest to normal in the entire book. Both were suspicious of the game and hesitant to have anything to do with it. They were the voice of intelligence in a book filled with crazy.
The plot is a very cool idea. The thought that a computer game could reach into real life is scary. "Erebos" begins as an adventure/fantasy game that begins to spiral out of control as the characters progress. The higher level you want to get, the more tasks you have to do in the real world. As the level gets higher, the tasks become increasingly more dangerous. Nick's first task was finding a box and moving it to another location. His final that he refuses to do (only after much internal debate) is essentially poisoning the nosy English teacher. Refusing the tasks gets you kicked out of the game. He is distraught over the loss and tries every way possible to get the game to reboot. Only after he stops playing does he realize how much he has changed in the few weeks he'd been playing. After a few accidents to other students, he teams up with Emily in order to stop the plague that is spreading around the school. They realize there is something more at work than just a game.
It was a very fun and quick read for the amount of pages in the book. The jumping back and forth from real life to Erebos made things a lot more exciting. To see the repercussions of a video game in reality was eerie. The story was far more complex than what I'd have thought. I would NEVER have guessed what was really going on.
adventurous
dark
mysterious
tense
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
Yes
challenging
lighthearted
mysterious
medium-paced
Plot or Character Driven:
Plot
Strong character development:
No
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
Yes
A very fun book for teenagers around the age of 15. But I think for everyone below or above that age the book is not very interesting to read. First of all the topic itself AI is generic but interesting. But the characters on the other hand are very two dimensional and shallow. The language is definitely made for teenagers and there are some potholes which never get addressed. But in the end I had a bit of nostalgic fun with it.
dark
mysterious
tense
medium-paced
Plot or Character Driven:
Character
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Complicated
challenging
dark
mysterious
slow-paced
Plot or Character Driven:
Plot
Strong character development:
Yes
Loveable characters:
Complicated
Diverse cast of characters:
No
Flaws of characters a main focus:
Yes
dark
mysterious
tense
fast-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Complicated
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
adventurous
funny
mysterious
fast-paced
Plot or Character Driven:
Plot
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
No
Been on my self for fiver years. Finally read it in one go!
adventurous
dark
mysterious
tense