The premise was intriguing, but the execution felt odd. The abrupt start and mild ending were a bit disappointing. Maybe my expectations were too high for a 35-page short story. It wasn't even clear what happened to Fern in the past. Overall, it left me feeling let down.
I appreciate the overall storyline; however, I noticed a disconnect between the first and second halves. While the narrative was straightforward, I felt it lacked the seamless blend I anticipated, especially compared to the narrator's poetic style. I was expecting a more impactful and poignant experience, but instead, I found myself feeling frustrated and relieved to finally finish the book.
Despite the polarizing reviews, I wasn't deterred; from the moment I started reading, I knew it would be a book I'd love. The novel revolves around the three friends, Sam, Sadie, and Marx, who establish a successful video game company together. The timeline spans across 20 years.
What particularly struck me was Zevin’s writing style—descriptive and poignant. Though, at times, I found it a bit too detailed, I appreciate how it naturally immerses readers in the characters’ minds. I like the opportunity to peek into each character’s thoughts, a narration style known as "third-person omniscient narration."
Despite numerous shifts between perspectives and timelines, the narrative flowed smoothly for me, making everything cohesive. I can easily envision this story as a limited series. However, I believe Marx’s chapter could have been more robust; it felt somewhat neglected, like a middle child.
In summary, the book was a compelling read for me. I admire how Zevin seamlessly integrates the process and experience of creating and playing video games into the characters' lives. The introduction of different characters was well-executed, though I sense that Marx, as a supporting character, could have been more developed. While the beginning was solid, I agree with many that the middle part was a bit shaky.