Reviews

Die #2 by Kieron Gillen

alandd's review against another edition

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3.0

Aunque tiene una ligera dosis de acción, es una historia sencilla y no muy movida. Conocemos los poderes de cada personaje (salvo los de Sol) y damos una pequeña mirada a lo que podría haber pasado antes de su regreso al mundo real. La interacción entre los personajes es más natural que en el primer número, pero más allá del arte no termina de convencerme.

Although it has a slight dose of action, it is a simple story and not very active. We discover the powers of each character (except Sol's) and we take a small look at what could have happened before their return to the real world. The interaction between the characters is more natural than in the first issue, but beyond art it doesn't convince me.

faemorgan's review against another edition

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3.0

Continuing on from issue 1, this issue focuses on the players interacting with Sol and realising how twisted he's become. They also discuss how they are going to continue to play, and which way they are going to take in order to reach Sol's lane in Twenty. The scene with the corpse made my skin crawl a bit.

caitcoy's review against another edition

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4.0

In the second issue, Gillen and Hans introduce readers to the fantasy world of Die as the players return to the old world. While the first issue had a few hints that this wasn't going to be your grandma's game of D&D, this issue is where it starts to get very dark. There's a lot more hints of what the character roles really do and a rather disturbing scene where the past comes back to bite Ash. So far, this is one of my new favorite dark fantasy series and I'd highly recommend it if you are okay with some less than sunshine and roses type storytelling.

vmcait's review

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adventurous dark emotional mysterious sad tense slow-paced
  • Plot- or character-driven? A mix
  • Strong character development? It's complicated
  • Loveable characters? No
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? Yes

4.0

liesljrowe's review

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5.0

Well this series keeps getting better and better. In a rare departure from form, I've refused to wait for the trade edition to follow this series, which says a lot about how desperate I am to know what happens. The author's notes are worth the price of admission too, this month's one focusing on why the different dice were chosen for each character.

As a hardcore D&D player, "Die" inevitably caught my imagination. There's a lot in here that's comfortingly familiar to me from my own campaigns. Not just the fantasy references, though. The whole concept of a group of heroes being put through hell, the game master a friend of their's who they'll have to convince to leave the imaginary world they've all built together...It's beautiful and painful and I can't get enough of it. I can't wait to see more how the classes work too: grief knight and the dictator have immediately caught my interest, simply because of the inherent pain in how they work, but there's plenty of good stuff to come with the others too.

miramanga's review

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5.0

No doubt in my mind I'd be rolling death saving rolls thirty minutes into a game like this. Brutal and everything to play for can't wait for issue 3.

quirkycatsfatstacks's review

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4.0

I’ve been looking forward to the release of this issue. Die #1 was an interesting introduction, but I really had no idea how they were planning on following it up. Die #2 read differently, but that’s mainly because they couldn’t use the same storytelling techniques as before.
This issue showed us more of the roleplaying world that they had been lost in for so long. It was just about as dark as they implied. They used a personal tale and perspective to really drive that point home though – that’s what really hooked me into this series. The clever use of storytelling styles alone is enough to keep me coming back for the next issue.
The artwork was absolutely beautiful (again) but honestly, that’s no surprise to me. One of my favorite artists is working on it, so I expect to see beautiful works!
I think the only thing I would have liked was a quick page or panel reminding me which character was playing well…which character. They had a page explaining all the rpg characters, but not the humans behind them. I didn’t have any trouble following along or anything like that, but not being able to be positive about who was who bugged me. I’m going to have to go back and take a peek at the first issue again.

sans's review

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3.0

I have never played an rpg in my life and have no idea what is happening.

jeannedarc's review

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adventurous slow-paced

3.75

marisacarpico's review

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4.0

Great job of establishing the world and what everyone can do. Can’t wait to hear Dominic/Ash talk more about their identity probably 10 issues from now. The thing I most appreciated here was the backmatter, which gave an RPG novice like me the information needed to understand the way the comic is structured and also blew my mind with how deeply Gillen thinks about everything. Will keep me going while I still don’t quite connect to this on a nostalgia or knowledge level.